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Maddening scuggish dwarfism

DEATH TO ARMOK

Rain World X Dwarf Fortress AU

Death To Armok is a Rain World AU taking place far after the main game's events that combines the lore of Rain World with the little set-in-stone lore and general vibe of the worlds generated in Dwarf Fortress. It was inspired by the DF mod Rain Fortress, with the designs of the main races being created in order to rastionalise the existance of RW related content existing withen the world of DF.

RACES

It has been untold millennia since the time of the Ancients and the age of immortality. Their relics have been dissolved by rust and rot, buried under endless sediment, and ripped out of the earth by the new gods. From this wasteland, new societies emerge, like the cavern-dwelling craftsmen of the southern mountians, or the scholars and scribes on the northeastern mash.

DWARVES

Stout, sturdy, hairy troglodytes that share a common ancestor with the Scarabs. They were the first to start their civilization, having lived in the caverns until they bored a massive tunnel to the serface that became the first of the great mountian halls. They are the most advanced in terms of "conventional" technology, having access to steel and gunpowder, and being able to create basic machinery. They put craftsmanship above all else, with the creators of valuble artifacts being held at high regard.

SLUGCATS

Slimy little feline-rodent hybrids that are fond of scholarly pursuits. Their technology is quite primitive, having not started a sophisticated society until the Dwarves made first contact with them. Their civilization was formed on the back of trade, selling valuble goods like peat and bog iorn in exchange for metal tools. Their natural curiosity has lead many of them down the paths of the historian and the archaeologist, allowing them to learn of the Ancients, the great cycle, and most recently, relics of the new gods holding the secrets of necromancy.

SCARABS

Tall humanoids with insect-esque faces that are the direct descendent of the Scavengers. The majority of them live as nomadic hunter-gatherers, moving with the seasons in order to survive. Those who do decide to live in permanent settlements build their towns and hamlets around desert oases, or live in the densely populated Ámtup Fortress.

GOBLINS

Bloodthirsty beasts that crawled to the surface from the depths of the void itself. Their hordes steal and pillage and kill without relent or mercy, for what reason has been lost to the annals of history.

ELVES

(NOTE TO SELF: REVISE AT SOME POINT) Tall straingers with an eerie resemblance to the Ancients. They hail the endless jungles bordering the known land, and are vary rare to see. Over what little time they have been known of, they have gained a reputation for being nature warshiping fanatics who will be agressive if you so much as touch their precoius trees, a reputation that isn't exactly false, but is vary exaggerated. Some speculate about their origins, and why they were attracted to the region. Many say that they are running from a great plague that has infected their homeland...